A gaming smartphone is something from the domain of myths or marketing frills. It is difficult to imagine what features a device should have, to become a “gaming smartphone”. Probably, it’s easier to integrate the communication module into any portable console and not to suffer. Nevertheless, attempts to come up with “something like that” continue to be undertaken.
An example of the game smartphone became a concept Razer Phone 2.0, which really turns into a console – you can not call it a convenient mobile phone, but the device did not become a prefix either.
The main difference of Razer Phone 2.0 is the not quite usual front panel design, as well as the possibility of connecting a controller-docking station with sticks, buttons and hooking. The author of the render offers to equip the device with an ultra-wide 6.6-inch display with a resolution of 2560 × 1080 pixels and a refresh rate of 144 Hz, a powerful processor, 8 GB of RAM and 256 GB of internal memory and a 4500 mAh battery (there is an additional one in the dock).
Razer Phone 2.0 runs on Android 8.0 Oreo and the speakers upfront are still THX certified, like the first model had. The Power/unlock button comes with a fingerprint scanner integrated. A console mode button with LED is here. A wireless gaming controller also makes the cut with an extra 3500 mAh battery.
More promising is own project Razer – Project Linda, which involves the use of a tandem from a laptop and smartphone. The mobile phone in this case acts as the “brain” of the system and the touch panel. The idea, however, is not new and did not receive a development.